To play chaos its actually quite challenging your best friend is marauder horseman and vanguard deployment, hills and forests. You have to remember that even classical arrow to knee takes combatant out of fight. Luckily game has some inferior quality bows but damage is based on those to fill air with arrows some are bound to hurt. You must have seen arrows fired with some crap bow not bows that are meant for warfare like longbow and do not even start about bolts or bullets. As for some dude actively blocking projectiles around him would mean him to be some sort of superman 30% is just fine.Īs for armour offering imba protection against arrows or bolts. Those shields aren't hoplite ones that protect most of your body. You know try blocking bolt, arrow or any projectile with shield is merely based on choosing which part of your body you're choosing to protect. Sure Warhammer adds magic and monsters to the mix but the same things still apply, there is no such thing as a tanky unit of men in real battles! Everyone is just fodder and whoever has the most fodder and uses their fodder the best will win. Who has the hill, who has enough arrows, and who has the most men, 3 most important questions in battle. It was all about numbers position and supply. The thing about realism in games like this is that in real life people die very easily and almost every weapon developed for war is very effective at making that happen cause otherwise why would we bother making them? Theres a reason most battles weren't won or lost on superior technology in the dark ages. There's a reason England did so well in the days of Agincourt and its called the Longbow. I think it is entirely probable that they can evaporate low tier shielded infantry like empire swordsmen. Ummmm have you ever seen what a longbow at short to medium range does to a shield? let alone a crossbow? So I needed to attack and my frontline was just halved by the time they reached the top. I even had a mod bow unit, that had more reach than their bowmen and I decimated 4 out of 9 they had. They were standing on top of a mountain though, and I could not bait them into attacking. Then on the other hand I was forced to attack a Bretonnian army which was bigger in numbers, but totally lacked the cavalry units they are famous for. It just seems their arcs are higher than that of crossbowmen and do not require higher ground as much. Interestingly I have better results with Goblin Bowmen later in the game than with crossbowmen and handgunners, they deal their damage in any battle (albeit lower), but require no micro. They are more under pressure by flanking maneuvers, too. So your main line is underwhelmed by numbers, which would not be a big deal, if your ranged units could constantly fire, but, alas, they can't. It is more frustrating at times, too, because at the end you are likely fighting off builds that focus on a wider infantry line than youself can field and/that rely more on charging units like cav, flyers etc. However the battles are larger, too, so it take more time or very advanced tactics to make them have a clear shot, by flanking. Often enough you are attacking and the ground just does not have the elevation so that you can constantly fire. However sassy is somewhat right, that they are a hassle to use. It is not much of a measure but in the beginning of the empire campaign I can flank my handgunners into the rear of swordsmen, which is not the ideal, but the health drops really fast, they would kill more than hundred in each battle. Yeah, I disagree with the OP, they are deadly especially when they flank from the side or get a rear attack. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.
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